I began to do 3D as a hobby when I was very young (around 1995). Then I started to study computer engineering, but, few years later, I finally decided to change mathematics for 3D art, which is my passion.

I worked in Arvirago Entertainment as 3D Modeler and I did all kind of graphic productions, like characters, environments, 2D graphics (UI, menus), props, riggings, animations, etc. Then I moved to Silicon Garage Arts, where I was Lead Character Artist, although I did some environments and other stuff. I was working in UK as Environment and Character Artist at CLIMAX, then I moved to Montreal (Canada) where I started as Character Modeller for Ubisoft Entertainment.

Since I started to work in videogames (in 2002) I have grown my knowledge of 3D art thanks to the Internet and reading books. I've done some free collaborations in MODs and small projects and I like practicing my 2D skills, I had the chance to go to the Circle of Fine Arts of Madrid to do figure drawings which helped me to improve my artworks.

I have experience working in projects for PC, Xbox 360 and PS3, and I've worked with in-house engines and comercial engines such as Unreal 3, HL Source, Renderware and Dunia (Farcry 2 engine); If you need 3D outsourcing you can contact me.

You can visit my at CGTalk.

 

Projects that I've been involved in:


° Farcry 2, Ubisoft Montreal

° Shaun White Snowboarding, Ubisoft Montreal

° Lost, Ubisoft Montreal

° The Fixer, Climax Action

° X-Men 3 The Last Stand (PSP), Climax Action

° The Shadow of Aten, Silicon Garage Arts

° The Lord of the Creatures, Arvirago Entertainment

° Echoes of glory

 

My linkedin profile:

http://www.linkedin.com/in/sergiosantosprofile